Wednesday, 28 October 2009

It's feel great to be on Live

YAY!

Link Attack is now on the Xbox 360 Live Indie Games channel. Dwonload it from the dash or add it to your queue using the Game Page below.

Xbox Live game page

Man, I'm so excited, I can't wait to hear what people think of it, good and bad. A forum is usually created on the Xbox.com forums, but it looks like it isn't there yet, I'll post when it arrives and then you can tell me what you think maybe.

I was going to have a launch party, but since i'm the only member of the team I thought that was a bit sad, but I'll be going out to celebrate tomorrow. Good times.

Enjoy.

Tuesday, 27 October 2009

NEW trailer - How not to promote

Yay, I've finished my new trailer, this one features up to date footage. First of all I'd like to apologies, the quality of the video is abysmal, MS don't give you a way to capture video directly from the Xbox like they do with images, instead you have to improvise. A lot of people take the video from the PC build using a program like FRAPS, unfortunately as I'm using avatars which don't render on the PC, I couldn't PC capture. Instead I had to resort to recording footage captured from MY Xbox in standard definition from a TV card in my PC, the quality is standard definition, also known as AWFUL! I also reckon that I didn't configure the capture software correctly either because everything seems far, far too bright. My excuse... I'm a one man band, I've done everything so far, I'm hardly Hollywood quality, I'm just plain INEPT. Happy now?

Anyway, the trailer:

Music, Publicity and Superstar Developers

Have you seen Link Attack on XB Indie games yet? No? That's because it hasn't been approved yet. It's really close now though, honest.

It's quite a good thing that it hasn't gone live yet because I still haven't got a new trailer completed for the game, I was capturing the video last night and hopefully this night I'll be putting it together. The new trailer will contain all the gameplay modes including footage of the two player mode and the background music will be the title music, which was written and recorded by me. I'm actually quite proud of the music really, so I'll talk about it a bit more.

Yeah, the Music. When I started the project I wanted to do EVERYTHING myself. John Abbott, the guy who worked with me on The Towers of Cedrick did the music last time, and it was really wierd, but awesome at the same time. I wanted to have something a bit more grounded, but still edgy. I decided to ut my recently bought Mac Mini to use and fired up Garage Band. GB is an excellent piece of software, easy to use but with loads of features, I started throwing random samples in and created an absolute mess, I did this with a few projects and ditched them all. I did it again bit this time it worked, after I got one done I managed to get three more done in a row that I was happy with. And then I got writers block. Two weeks later I went back to the 4 tracks I had and in usual tradition, hated them. I didn't ditch them straight off, instead I tweaked them, removed some samples, added more in etc. I then decided to do something truly insane, I picked up my guitar, I picked it up, plugged it directly into the Mac and then I rocked! After about 34 takes where the timing was out, I had a good take and with all the other noises I had something that sounded passable... I had created MUSIC!

This process of recording something, ditching it, re recording it, messing with the virtual amp settings, moving it around, deleting it again before giving up and cracking a can went on for quite a while until I had six tracks. One for each day of the week. I then needed a title track. I handled this one a bit differently, instead of dragging a load of samples onto the track and maybe recording some guitar over it I started with one drum beat, then I put some guitar over the top, then more guitar, then a lead line, then a few picks for effect. As I didn't have a Bass guitar I cranked up the bass and picked away to get a very poor bass effect. After a while I was happy, happy and tired, and maybe a bit drunk. Overall I loved making the music for the game, some people are going to love it, some are going to hate it. Infact during peer review two people have said those two things, including one guy who said one track sounded very Seattle Grunge, which made me very happy. If music be the food of love, then Link Attack will give you a gippy tummy.

But anyway, after the trailer is up I've got to post round a press release, not sure how much interest this will drum up but it's worth a shot, I'll be advertising free review copies so maybe that might interest a few parties into a bit of free publicity but as that's all I've budgeted for it'll have to do.

The other option is to make the game responsible for some horrific crime and hope the media outcry will boost Link Attack to a state of media frenzied hype, and I can't really be bothered with all that, I'm here to make a game damnit, not to become a superstar! Although, an amusing thought. What if games developers were like rockstars with people crowding into huge areans to see them "do their stuff", and after the gig these scantily clad 18 year old girls were like "sign our xbox live points cards Mr Super Developer!!" that would be awful... awfully wierd... awfully wierdly awesome!!

Anyway, things to do....

Wednesday, 7 October 2009

Riding the wave of finished

Ah ha!

Looks like I've finally arrived. Of course I'm not there quite yet. You know that feeling when you are heading back from holiday, you've really enjoyed yourself, met some nice people, added a few new anecdotes to your repertoire and basically had a great time, but all you want to do is get home. Well it's like that, see I've had my holiday, hell, I've even got the plane journey over and done with, but now I'm at the airport and I've got to wait for and get a bus home. That's where I am now, I've finished the game, tweaked it, had fun with it, hell, I've even gotten the arduous testing out of the way. But now I'm waiting for it to go through the approval process, I just want it over and done with. But when it's done, ahhh, it'll be great, I can finally get a good nights sleep in my own bed... Err, sorry mixed up the analogies there.

The bed thing, well, that's post release pleasures such as seeing what poeple think of the game. It doesn't matter if it's good or bad, because it's just great to hear what people think of it, to have people playing the damn thing, even if they hate it, is the most amazing thing in the world. People will be playing MY GAME, looking at my graphics, listening to my music. It makes me giddy thinking about it even now.

Beacuse of that, make sure you swing by the Link Attack gamerpage on Xbox.com when it's live and leave me a note, even if you didn't actually buy the game and just enjoyed/hated the trial mode.

Anyway, got to sort out some promo soon.

Byeeeee